Investigating the Effect of Gamification on the Self-Directed Learning of 6th-grade Students in Math

Maryam vasoo jouibari; NASRIN MOHAMMADHASANI; Yousef Mahdavi Nasab

Articles in Press, Accepted Manuscript, Available Online from 28 October 2025

https://doi.org/10.22054/jti.2025.81365.1497

Abstract
  The purpose of the present study was to investigate the impact of gamification on the self-directed learning ability of sixth-grade male students in mathematics. This research had an applied objective and utilized a quasi-experimental method with a pretest-posttest design including a control group. The ...  Read More

Evaluating educational programs of Education channel in Persian literature course

zahra Rasisdi Zadeh; Yousef Mahdavi Nasab; NASRIN MOHAMMADHASANI; kiumars taghipour

Volume 5, Issue 15 , March 2022, , Pages 39-55

https://doi.org/10.22054/jti.2023.72231.1363

Abstract
  Due to the epidemic of the Covid-19 disease, non-attendance teaching replaced face-to-face teaching for a while. Here, educational television played a role in solving these inequalities. Therefore, the aim of the current research is to evaluate the television programs of the educational network in order ...  Read More

The effect of Educational Multimedia on understanding the concept and solving Mathematical Problems of Fifth Grade Students

hossein akbari ahmadsaraei; hamidreza maghami; Yousef Mahdavi Nasab

Volume 4, Issue 14 , March 2020, , Pages 23-51

https://doi.org/10.22054/jti.2020.49991.1300

Abstract
  The aim of this study is the effect of multimedia education on understanding the concept and solving the mathematical problem of fifth grade students. The method used is a quasi-experimental type with pre-test and post-test and two experimental and control groups. The target population of this study ...  Read More