Rahim Moradi; maryam rajabian dehzireh
Abstract
This study aims to analyze the experiences and perspectives of university faculty members regarding the use of intelligent chatbots as virtual assistants to respond to student questions in blended learning environments. A qualitative research approach using phenomenological methodology was employed. ...
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This study aims to analyze the experiences and perspectives of university faculty members regarding the use of intelligent chatbots as virtual assistants to respond to student questions in blended learning environments. A qualitative research approach using phenomenological methodology was employed. Thematic analysis was used to interpret the collected data. The potential participants included faculty members from universities and higher education institutions specializing in educational technology, distance education, and information and communication technologies in higher education. Participants were selected through purposive and criterion-based sampling. Based on the principle of theoretical saturation, 18 faculty members from universities such as University of Tehran, Allameh Tabataba'i, Shahid Beheshti, Tarbiat Modares, Shahid Rajaee Teacher Training University, Payame Noor University, Bu-Ali Sina, and Arak University were interviewed.Data were collected through semi-structured interviews and analyzed using thematic coding. The findings revealed that faculty members’ lived experiences could be categorized into 22 basic themes and 10 organizing themes. The main themes included: (1) the impact of chatbots on teaching efficiency, (2) privacy and security concerns, (3) trust in technology, (4) the use of chatbots in online courses, (5) the effect of chatbots on human interaction, (6) faculty training and readiness to use chatbots, (7) challenges and limitations in chatbot usage, and (8) perceived benefits of chatbots for instructors.arning environments.
maryam rajabian dehzireh; mohammadreza nili ahmadabadi
Abstract
The purpose of this study was to investigate the relationship between neuroscience knowledge and learning behaviors, learning performance and high level thinking in students. The research method is descriptive-correlation. The statistical population of this study included all students of Allameh Tabataba'i ...
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The purpose of this study was to investigate the relationship between neuroscience knowledge and learning behaviors, learning performance and high level thinking in students. The research method is descriptive-correlation. The statistical population of this study included all students of Allameh Tabataba'i University, 100 of whom were selected as available sampling method. Research tools include the Hokulano-Hussel Neurology Knowledge Questionnaire (2002), Mcdermot et al. (1999) learning behaviors, Yang, Klams & Murphy (2003) learning performance and Sarmad et al. (2011) high-level thinking. Findings showed that there was a negative and significant relationship between neuroscience knowledge and learning behaviors. There is a positive and significant relationship between neuroscience knowledge and learning performance. There is a significant positive relationship between neuroscience knowledge and high level thinking. The results showed that there is a significant relationship between neuroscience knowledge and learning behaviors, learning performance and high level thinking in students. According to the results of the study, it is suggested that neuroscience knowledge can be increased by organizing educational courses and preparing educational packages.
maryam rajabiyan dehzireh; hamidreza maghami; salah esmaeeli gujar; sakineh sharifati
Abstract
Abstract The purpose of this study was to investigate the The effect of educational augmented reality on lifelong learning and learning performance in students. The research method is quasi-experimental with pre-test-posttest design with control group. The statistical population of this study is all ...
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Abstract The purpose of this study was to investigate the The effect of educational augmented reality on lifelong learning and learning performance in students. The research method is quasi-experimental with pre-test-posttest design with control group. The statistical population of this study is all second-grade high school students in Tehran's twelve district in the academic year of 2017-2018. 60 of them (30 in experimental group) and (30 in control group) were selected by cluster sampling method. The experimental group was trained with using Augmented Reality and the control group in the traditional method in six sessions per hour. pre-test-posttest two groups were tested using a questionnaire. The research tools included wetzel life-long learning and mehdipoor learning performance questionnaires. The findings of the study showed that there was a significant difference between the two groups of experiment and control in the learning performance and lifelong learning variable(P<0.001). In the components of lifelong learning (beliefs related to learning and motivation, information seeking skills, attention to individual competencies), there was a significant difference between the two groups of experiment and control (P<0.001). Overall, the results indicated that the use of educational augmented reality affects lifelong learning and student learning performance and cause an increase lifelong learning and learning performance in students. It is suggested that an educational augmented reality be used in education different lessons.