NASRIN MOHAMMADHASANI; Rahim Aghazadeh
Abstract
The present study aimed to compare the effect of three Instructional methods: Instructional multimedia, Gamification (digital form) and (face-to-face) Gamification on learning English vocabulary. The research method was experimental with pre-test and post-test design. In this study, Instructional multimedia ...
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The present study aimed to compare the effect of three Instructional methods: Instructional multimedia, Gamification (digital form) and (face-to-face) Gamification on learning English vocabulary. The research method was experimental with pre-test and post-test design. In this study, Instructional multimedia was pre-made software Drops, Gamification created by using storyline software and face-to-face educational games with game elements were used in vocabulary for 7 sessions. The statistical population of the study consisted of all 7th grade students in Harris County (Khaje district) of East Azarbaijan province. The statistical sample was selected by convenience sampling method and included 45 individuals who were randomly divided into three groups of 15 each. The research tool was a researcher-made english language test whose validity was confirmed by experts and its reliability by Cronbach's alpha was Obtained(0.81). Analysis of covariance was used for data analysis. The results showed that there was a significant difference between the multimedia groups, Gamification and the face-to-face educational game. This superiority is for the Gamification group and the face-to-face educational game group.