Sara Baniamerian; Esmaeil Zaraii Zavaraki; Mahdi Vahedi; Mohammad Reza Nili Ahmadabadi; Ali Delavar
Abstract
The present study was conducted with the aim of evaluating the current state of research in relation to STEAM education for gifted students in elementary school. This study was conducted as a systematic review to analyze (1) how STEAM education is used for gifted students, (2) opportunities and challenges ...
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The present study was conducted with the aim of evaluating the current state of research in relation to STEAM education for gifted students in elementary school. This study was conducted as a systematic review to analyze (1) how STEAM education is used for gifted students, (2) opportunities and challenges in this type of education, and (3) the impact of STEAM education implementation on the progress of gifted students. A search was conducted in reputative databases including Scopus, Web of Science, and Wiley for articles published from 2010 to 2023. After the initial screening steps, among the 634 extracted articles, finally 17 articles were selected according to the research criteria. In this review, various dimensions including methods, participants, data collection tools, and research fields have been examined. The results of the research reveal that STEAM education can play an important role in promoting the learning and ability of elementary gifted students, and despite various challenges, there are various opportunities to strengthen it in the future.
narjeskhatoon oveici; Saeed Pourroostaei Ardakani; Khadige Aliabadi; Mohamadreza NiliAhmadabadi; Zahra Jamebozorg
Abstract
With the increasing expansion of e-learning, the importance of aesthetics and visual design in creating effective, engaging, and enjoyable learning experiences is felt more than ever. While numerous studies have examined the technical and content-related components of e-learning, the direct application ...
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With the increasing expansion of e-learning, the importance of aesthetics and visual design in creating effective, engaging, and enjoyable learning experiences is felt more than ever. While numerous studies have examined the technical and content-related components of e-learning, the direct application of these concepts in the context of e-learning has received less attention. One of the main reasons for this gap is the lack of clear and practical definitions of aesthetics and the necessary awareness in this area.This research aims to clarify the concepts and processes of using visual aesthetics to enhance the e-learning experience through broad research methods. A literature review in this field indicates that visual aesthetics in e-learning refers to a set of design principles aimed at creating effective interaction between the user and the system, facilitating the learning process.The findings of this research show that appropriate choices of colors, fonts, images, and layout of visual elements in content design, user interface, and e-learning environments can creatively impact not only visual appeal but also significantly influence cognitive, emotional, and motivational aspects of learning. The results of this research can serve as guidance for designers of e-learning environments.With the increasing expansion of e-learning, the importance of aesthetics and visual design in creating effective, engaging, and enjoyable learning experiences is felt more than ever. While numerous studies have examined the technical and content-related components of e-learning, the direct application of these concepts in the context of e-learning has received less attention. One of the main reasons for this gap is the lack of clear and practical definitions of aesthetics and the necessary awareness in this area.This research aims to clarify the concepts and processes of using visual aesthetics to enhance the e-learning experience through broad research methods. A literature review in this field indicates that visual aesthetics in e-learning refers to a set of design principles aimed at creating effective interaction between the user and the system, facilitating the learning process.The findings of this research show that appropriate choices of colors, fonts, images, and layout of visual elements in content design, user interface, and e-learning environments can creatively impact not only visual appeal but also significantly influence cognitive, emotional, and motivational aspects of learning. The results of this research can serve as guidance for designers of e-learning environments.
roghayeh afshari; Mohammad reza Nili ahmadabadi; Esmaeil Zaraii zavaraki; Ali Delavar
Abstract
The current research was conducted with the aim of identifying the components and designing the enriched learning environment in order to improve the problem solving skills of gifted students and its internal validation. This research was done with a mixed method of exploratory type. The design components ...
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The current research was conducted with the aim of identifying the components and designing the enriched learning environment in order to improve the problem solving skills of gifted students and its internal validation. This research was done with a mixed method of exploratory type. The design components of the enriched learning environment were identified by inductive content analysis and En Vivo software. The statistical population in the qualitative and quantitative section is experts related to the subject in the fields of educational technology, education and upbringing of exceptional children, professors with research and executive records in the field of e-learning, teachers of gifted schools, written and electronic documents and resources. The samples were purposefully selected in both groups, in the qualitative section, there were 30 experts and in the quantitative section, there were 31 experts in universities and schools of brilliant talent. Data collection was done in the qualitative part using the content analysis of semi-structured interviews and documents and in the quantitative part through the researcher-made questionnaire. Based on the content analysis, eight main components and 24 sub-components were extracted for the main components. After analyzing the content and extracting the codes, the components and sub-components were presented in the form of a template. According to experts, the presented model has good internal validity and has the necessary effect to improve the problem solving skills gifted students.
hamed abbasi; Mohammad Reza Nili Ahmadabadi; Esmaeil Zaraii Zavaraki
Abstract
The current research was conducted with the aim of providing a suitable solution for using Holoport augmented reality technology in order to develop, facilitate and objectify the communication process in education based on the connectivism theory. The problem of the research was how to use augmented ...
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The current research was conducted with the aim of providing a suitable solution for using Holoport augmented reality technology in order to develop, facilitate and objectify the communication process in education based on the connectivism theory. The problem of the research was how to use augmented reality in the theory of connectivism, which was done by a systematic review method and using the PRISMA protocol. The content required for the systematic review included valid scientific articles and documents, and finally 24 articles were selected out of 37. The inclusion criteria of the article were the full relevance of the article title to the topic of Holoport and connectivism, the novelty of the article, conducting the research in the period between 2005-2023, the validity of the publication and the correct research method. Key words for searching in scientific databases included holoport augmented reality, holoporting and connectivism theory. Search databases included SAGE Journals, ERIC, Elsevier, Web of Science, IEEE, Sciencer, Direct, Scopus, Google Scholar, ISD, Noormags, Civilica, Irandoc and Magiran. The findings showed that in education based on connectivism theory, the use of augmented reality is possible through Holoport technology, and this increases the level of interaction, creating situation-oriented education and virtual presence in real time and place. As a result, by using this technology, people physically feel each other next to each other and create a face-to-face interaction by creating a multi-person holoport network. By overcoming the limitations of this technology, face-to-face virtual education will be formed.
Susan Talebi; Mohammadreza Niliahmadabadi; Hashem Fardanesh
Abstract
Exposure with complex educational issues and proposing innovative issues in the world affected by the changes in science and technology of the current century, requires equipping with a kind of analytical and creative thinking and action in the field of education and learning. Design thinking in education ...
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Exposure with complex educational issues and proposing innovative issues in the world affected by the changes in science and technology of the current century, requires equipping with a kind of analytical and creative thinking and action in the field of education and learning. Design thinking in education is a kind of learner-centered and creative problem-solving to respond to ambiguous and complex issues and propose innovative issues in education. The purpose of this research is to analyze and conceptualize design thinking and examine its necessity in education. In the present study, the inductive qualitative content analysis method was used to analyze the selected articles from the systematic review by studying the documents of the existing researches. The findings of the research showed that the concepts are in a range of thought (philosophy,strategy, approach and mentality, mental process and problem-solving thinking) to action (implementation process, means of producing knowledge and innovation, skill and activity); Also, human-centered, analytical and creative thinking, solution-oriented in solving ambiguous problems, thinking outside the framework, accepting ambiguity and uncertainty, being collaborative and trans disciplinary, process, integration of opinion and action, innovation and learning from failure are among the most important The features of design thinking were identified. According to the results of the research, the use of design thinking for the field of educational sciences and for the people of an educational group, including learners, educational leaders, managers, and teachers, seems necessary in order to be considered as a source of effect in raising an efficient generation.