NASRIN MOHAMMADHASANI; Rahim Aghazadeh
Abstract
The present study aimed to compare the effect of three Instructional methods: Instructional multimedia, Gamification (digital form) and (face-to-face) Gamification on learning English vocabulary. The research method was experimental with pre-test and post-test design. In this study, Instructional multimedia ...
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The present study aimed to compare the effect of three Instructional methods: Instructional multimedia, Gamification (digital form) and (face-to-face) Gamification on learning English vocabulary. The research method was experimental with pre-test and post-test design. In this study, Instructional multimedia was pre-made software Drops, Gamification created by using storyline software and face-to-face educational games with game elements were used in vocabulary for 7 sessions. The statistical population of the study consisted of all 7th grade students in Harris County (Khaje district) of East Azarbaijan province. The statistical sample was selected by convenience sampling method and included 45 individuals who were randomly divided into three groups of 15 each. The research tool was a researcher-made english language test whose validity was confirmed by experts and its reliability by Cronbach's alpha was Obtained(0.81). Analysis of covariance was used for data analysis. The results showed that there was a significant difference between the multimedia groups, Gamification and the face-to-face educational game. This superiority is for the Gamification group and the face-to-face educational game group.
Jafar Ahmadigol; Javad Hatami
Abstract
The purpose of this study was to investigate the effect of instructional multimedia by observing the principle of Meyer's pre-training on improving the learning biology of the 10th grade students of high school in Naqadeh city with a quasi-experimental method. The statistical population of the study ...
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The purpose of this study was to investigate the effect of instructional multimedia by observing the principle of Meyer's pre-training on improving the learning biology of the 10th grade students of high school in Naqadeh city with a quasi-experimental method. The statistical population of the study included all male students who selected this lesson in 2015-2016, that 75 students were chosen by cluster sampling method and randomly divided into three groups of 25 students, including experimental groups "A and B" and control group. The data gathering tool was a researcher-made test; the validity of the test was confirmed by the teachers in two sessions and their corrections, and reliability was performed by Cronbach's alpha method, which was 0.73, and the test-retest method with a reliability coefficient of 0.86. At first, the pre-test was performed in three groups. Then, the experimental group "A" with multimedia containing pre-training concepts and the experimental group "B" with multimedia without these concepts were trained in four sessions using a researcher-made multimedia software and the control group received training in a conventional way. At the end of the training, post-test was done for all three groups. The covariance analysis test has been used to test the research hypothesis. Generally, the results of the study indicated that instructional multimedia with respect to the principle of Mayer pre-training improved students learning. Therefore, the results of the present study showed the positive effect of instructional multimedia by observing the principle of Mayer's pre-training in enhancing biology learning of the students.