The effect of story animation method on academic motivation and Persian learning of primary school students

Haniyeh Khademiyan vamerzani; yusef mahdavi nasab; Nasrin Mohamadhasani; seyed saeed torabi

Volume 6, Issue 22 , January 2024, , Pages 140-160

https://doi.org/10.22054/jti.2024.75774.1399

Abstract
  The current research‌was conducted with the aim of the effect of story animation method on the academic motivation and learning of Persian lessons of primary school students.The present research method It was a quasi-experiment with a pre-test,post-test design with a control group.The statistical population ...  Read More

The effect of electronic content and workshop method teaching on learning and memorization of the fourth grade experimental science course

amir sabzipour; gelavizh ghaderian; kobra ahmady parsa

Volume 6, Issue 21 , September 2023, , Pages 86-105

https://doi.org/10.22054/jti.2024.73944.1379

Abstract
  AbstractThe current research was conducted with the aim of investigating the effect of electronic content and workshop teaching on learning and memorization of the fourth grade experimental science course. The research method in terms of practical purpose and in terms of information gathering method ...  Read More

Impact of Mobile Phone-Based Games on Students' Learning and Motivation in Labor and Technology Courses

hossein amani; alireza motallebinejad; Hashem Fardanesh

Volume 6, Issue 20 , June 2023, , Pages 82-103

https://doi.org/10.22054/jti.2024.3435.1073

Abstract
  Mobile game-based learning (MGBL) can be defined as a game for learning purposes utilizing mobile technologies for a gaming platform. The present study was conducted with the aim of the effect of mobile game-based learning on the learning rate and motivation of students in the labor and technology course. ...  Read More

New trend of technology in learning and teaching ; Emphasizing the Post Covid-19 Challenges and Policies

Ali Khorsandi Taskoh; Zahra Jamebozorg; Amir Asgari

Volume 6, Issue 19 , March 2023, , Pages 106-128

https://doi.org/10.22054/jti.2023.72262.1364

Abstract
  Introduction: New teaching and learning technologies have provided different capabilities to increase learning quality. These technologies have created new formulations by conceptualizing the questions such as what, how, where, and when regarding the learning process. These new phenomena made the learning ...  Read More

Mathematics Learning and Motivation of Students in Computer Games Based on Media Comparison Approach

Fatemeh Jafarkhani; Mahdi Vahedi; shabnam Yazdankhah

Volume 5, Issue 15 , March 2022, , Pages 27-38

https://doi.org/10.22054/jti.2023.43744.1271

Abstract
  This study aimed to examine the effect of instructional computer games using media comparison approach on learning and motivation of the students in the 4th year of primary school in the mathematics course. The statistical population of this quasi-experimental study was pretest-posttest design with control ...  Read More

The Impact of Digital Gamification, Instructional Multimedia and Face-to-face Educational Games on Seventh Grade English Learning

NASRIN MOHAMMADHASANI; Rahim Aghazadeh

Volume 3, Issue 11 , February 2020, , Pages 79-98

https://doi.org/10.22054/jti.2020.48100.1290

Abstract
  The present study aimed to compare the effect of three Instructional methods: Instructional multimedia, Gamification (digital form) and (face-to-face) Gamification on learning English vocabulary. The research method was experimental with pre-test and post-test design. In this study, Instructional multimedia ...  Read More

The Effect of Animated Pedagogical Agents on Students Learning and Retention

Zeynab Esmaeili Bajadani; Khadijeh Aliabadi

Volume 2, Issue 6 , June 2016, , Pages 19-37

https://doi.org/10.22054/jti.2018.9749.1133

Abstract
  This study aimed to investigate the effect of animated pedagogical agents in multimedia on students learning and retention. The statistical population consisted of all eighth grade girl students in region 4 of district 6 in Tehran. 60 students were selected using available sampling method and randomly ...  Read More

The Effect of Concept Mapping on Students’ Learning Improvement

Heshmatollah Nazari; Saeed Sheikhi

Volume 2, Issue 6 , June 2016, , Pages 39-58

https://doi.org/10.22054/jti.2018.7546.1117

Abstract
  The purpose of this research was to investigate the effect of the concept mapping strategy on improving the learning experience in the high school biology course with accordance to the cognitive objectives of Bloom’s taxonomy in higher levels. The statistical population of this quasi-experimental ...  Read More

The Effect of Blended Learning on Students Learning and Academic Motivation

Nasrin Tork; Molook Khademi Ashkzari; Esmaeil Zaraii Zavaraki

Volume 2, Issue 6 , June 2016, , Pages 59-76

https://doi.org/10.22054/jti.2018.13549.1164

Abstract
  This study aimed to investigate the improvement of learning and motivation through blended learning in undergraduate students at Allameh Tabataba’i University. The present study was semi-experimental. The statistical population of the study consisted of all students of Allameh Tabataba’i ...  Read More

Initial Validation of Students' Perception of Interactive Board Questionnaire

Abdollah Akhbari; Mohammad Ali Rostaminejad; Mohammad Akbari

Volume 1, Issue 4 , December 2015, , Pages 21-40

https://doi.org/10.22054/jti.2015.3921

Abstract
  The development of smart schools has been achieved along with technological development, in that the use of technology affects students' learning and motivation. The interactive boards are a sample of modern technologies used in smart schools. Given the spread of interactive whiteboards in Iranian schools, ...  Read More

Effect of Using Multimedia Instructional Podcasting system on Achievement Motivation and Learning

Seyed Rasoul Emadi; Elahe Nikravesh; Mirdoost Khashi

Volume 1, Issue 4 , December 2015, , Pages 41-59

https://doi.org/10.22054/jti.2015.3922

Abstract
  This study was conducted to identify the effect of using a multimedia instructional podcasting system on the achievement motivation in learning Quran among the fourth-grade elementary school boys in Miandorud Country. This quasi-experimental study, with a pre-test and post-test design, was conducted ...  Read More

The Impact of Task-based Learning Approach on Developed Reading Comprehension of the EFL learners

Dariush Noroozi; Marzieh Mohammadi

Volume 1, Issue 1 , January 2015, , Pages 1-17

https://doi.org/10.22054/jti.2014.222

Abstract
  This study is aimed at investigating the impact of task-based learning approach on developed reading comprehension of the EFL learners. To this end, the scores of reading comprehension tests in a group of students experiencing task-oriented method were compared with those of another group taught the ...  Read More

The Effects of Educational Computer Game based on EFM Model on Students' Motivation and Learning

Esmaeil Zaraii Zavaraki; Zeinab Gorzin

Volume 1, Issue 1 , January 2015, , Pages 21-37

https://doi.org/10.22054/jti.2014.223

Abstract
  This study examines the effectiveness of an educational computer game designed based on the EFM model on motivation and learning of students. The statistical population is consisted of female students of architectural design at the industrial arts schools of Ghaemshahr City in the academic year 2013-2014. ...  Read More