Sara Baniamerian; Esmaeil Zaraii Zavaraki; Mahdi Vahedi; Mohammad Reza Nili Ahmadabadi; Ali Delavar
Abstract
The present study was conducted with the aim of evaluating the current state of research in relation to STEAM education for gifted students in elementary school. This study was conducted as a systematic review to analyze (1) how STEAM education is used for gifted students, (2) opportunities and challenges ...
Read More
The present study was conducted with the aim of evaluating the current state of research in relation to STEAM education for gifted students in elementary school. This study was conducted as a systematic review to analyze (1) how STEAM education is used for gifted students, (2) opportunities and challenges in this type of education, and (3) the impact of STEAM education implementation on the progress of gifted students. A search was conducted in reputative databases including Scopus, Web of Science, and Wiley for articles published from 2010 to 2023. After the initial screening steps, among the 634 extracted articles, finally 17 articles were selected according to the research criteria. In this review, various dimensions including methods, participants, data collection tools, and research fields have been examined. The results of the research reveal that STEAM education can play an important role in promoting the learning and ability of elementary gifted students, and despite various challenges, there are various opportunities to strengthen it in the future.
roghayeh afshari; Mohammad reza Nili ahmadabadi; Esmaeil Zaraii zavaraki; Ali Delavar
Abstract
The current research was conducted with the aim of identifying the components and designing the enriched learning environment in order to improve the problem solving skills of gifted students and its internal validation. This research was done with a mixed method of exploratory type. The design components ...
Read More
The current research was conducted with the aim of identifying the components and designing the enriched learning environment in order to improve the problem solving skills of gifted students and its internal validation. This research was done with a mixed method of exploratory type. The design components of the enriched learning environment were identified by inductive content analysis and En Vivo software. The statistical population in the qualitative and quantitative section is experts related to the subject in the fields of educational technology, education and upbringing of exceptional children, professors with research and executive records in the field of e-learning, teachers of gifted schools, written and electronic documents and resources. The samples were purposefully selected in both groups, in the qualitative section, there were 30 experts and in the quantitative section, there were 31 experts in universities and schools of brilliant talent. Data collection was done in the qualitative part using the content analysis of semi-structured interviews and documents and in the quantitative part through the researcher-made questionnaire. Based on the content analysis, eight main components and 24 sub-components were extracted for the main components. After analyzing the content and extracting the codes, the components and sub-components were presented in the form of a template. According to experts, the presented model has good internal validity and has the necessary effect to improve the problem solving skills gifted students.
hamed abbasi; Mohammad Reza Nili Ahmadabadi; Esmaeil Zaraii Zavaraki
Abstract
The current research was conducted with the aim of providing a suitable solution for using Holoport augmented reality technology in order to develop, facilitate and objectify the communication process in education based on the connectivism theory. The problem of the research was how to use augmented ...
Read More
The current research was conducted with the aim of providing a suitable solution for using Holoport augmented reality technology in order to develop, facilitate and objectify the communication process in education based on the connectivism theory. The problem of the research was how to use augmented reality in the theory of connectivism, which was done by a systematic review method and using the PRISMA protocol. The content required for the systematic review included valid scientific articles and documents, and finally 24 articles were selected out of 37. The inclusion criteria of the article were the full relevance of the article title to the topic of Holoport and connectivism, the novelty of the article, conducting the research in the period between 2005-2023, the validity of the publication and the correct research method. Key words for searching in scientific databases included holoport augmented reality, holoporting and connectivism theory. Search databases included SAGE Journals, ERIC, Elsevier, Web of Science, IEEE, Sciencer, Direct, Scopus, Google Scholar, ISD, Noormags, Civilica, Irandoc and Magiran. The findings showed that in education based on connectivism theory, the use of augmented reality is possible through Holoport technology, and this increases the level of interaction, creating situation-oriented education and virtual presence in real time and place. As a result, by using this technology, people physically feel each other next to each other and create a face-to-face interaction by creating a multi-person holoport network. By overcoming the limitations of this technology, face-to-face virtual education will be formed.