Comparison of the effect of non-digital game, digital game and traditional method for the learning of mathematics for the third grade elementary school students

Habib Samir; Mohsen Roshanian Ramin

Volume 6, Issue 21 , September 2023, , Pages 124-145

https://doi.org/10.22054/jti.2024.77336.1423

Abstract
  The aim of the study was to compare the impact of non-digital and digital game methods with traditional methods on the academic progress of third-grade elementary students in mathematics. The study was conducted using a quasi-experimental research method, with a pre-test and post-test research design. ...  Read More

Related Factors in Application of Instructional Computer Games

Hossein Dehghanzadeh; Khadijeh Aliabadi; Hojjat Dehghanzadeh

Volume 1, Issue 4 , December 2015, , Pages 3-19

https://doi.org/10.22054/jti.2015.3920

Abstract
  This study aimed to investigate the relationship between game experience, digital self-efficacy, and challenges of primary school teachers with game-based learning. To achieve this goal, the correlation research method was used. The population of the research consisted of primary school teachers in Tabriz ...  Read More