Document Type : Research Paper

Authors

1 Master of educational technology and Visiting lecturer at Payam Noor University, Semnan-Iran,

2 Assistant Professor of Shahid Rajaei Campus of Farhangian University

3 Associated professor of educational technology, Department of Educational sciences, Faculty of Humanities, Tarbiat Modares University, Tehran-Iran.

Abstract

Mobile game-based learning (MGBL) can be defined as a game for learning purposes utilizing mobile technologies for a gaming platform. The present study was conducted with the aim of the effect of mobile game-based learning on the learning rate and motivation of students in the labor and technology course. The research method is in the framework of survey studies. The statistical population included all male students in the ninth year of the first period of Damghan high school in the academic year of 2019-2020, 549 people, of which 40 people were selected by the available sampling method. The tool for collecting information is a questionnaire made by the researcher, which includes a questionnaire measuring the amount of learning with a reliability calculation based on Cronbach's alpha 0.71 and a questionnaire measuring the level of motivation with a reliability calculation based on Cronbach's alpha 0.89. Also, the farm simulator game was used to measure the effectiveness of the mobile game. The content validity of the questionnaires was determined with the help of experts. The data were used with the help of descriptive tests and inferential MANCOVA statistics. The results showed that mobile game-based learning had a significant effect on students' learning and motivation. From the obtained results, it can be concluded that mobile game-based learning has a positive and significant effect on students' learning. This approach has significant potential on students' motivation in a way that increases students' interest and students show more effort and effort for the excellent performance of the activity.

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