A
  • Aghazadeh, Rahim The Impact of Digital Gamification, Instructional Multimedia and Face-to-face Educational Games on Seventh Grade English Learning [Volume 3, Issue 11, 2020, Pages 79-98]
  • Aghdaei, Mahin the effects of external and internal attention focus in variable practice model of basketball free throwing learning [Volume 3, Issue 11, 2020, Pages 79-98]
  • Arabollah Firoozjah, Elahe the effects of external and internal attention focus in variable practice model of basketball free throwing learning [Volume 3, Issue 11, 2020, Pages 79-98]
B
  • Bakhtiarvand, Morteza The Effectiveness of Cognitive Computer Games on the Working Memory of Children with High Functioning Autism Disorder [Volume 3, Issue 10, 2020, Pages 113-124]
D
  • Delrouz, Kazem Analytical Study of the Internet of Things in learning environments: Applications, requirements, challenges from experts’ opinions. [Volume 3, Issue 9, 2020, Pages 1-22]
G
  • Ghadimi Moghadam, Gooya Meta-analysis of Cognitive, affective and psychomotor Outcomes of E- learning [Volume 3, Issue 9, 2020, Pages 111-131]
  • Ghahari, Shima Studying Outlines as an Expository Texts Enhancement Technique and the Mediating Role of Visual/Verbal Intelligences [Volume 3, Issue 11, 2020, Pages 59-77]
  • Ghanbarnejad, maryam Analytical Study of the Internet of Things in learning environments: Applications, requirements, challenges from experts’ opinions. [Volume 3, Issue 9, 2020, Pages 1-22]
H
  • Hosseini, zahra The relationship between using social network and social skills of students [Volume 3, Issue 9, 2020, Pages 91-110]
  • Hosseini, zahra The relationship between using social network and social skills of students [Volume 3, Issue 9, 2020, Pages 91-110]
K
  • Khalaj, Zohre The Effects of Internet Information Literacy Education on Students’ Problem Solving Skills [Volume 3, Issue 12, 2020, Pages 1-25]
M
  • Mastour, Haniye Investigation of affecting three teaching methods of virtual laboratory, real laboratory and the conventional method on motivation [Volume 3, Issue 11, 2020, Pages 1-16]
  • Mesrabadi, Javad Meta-analysis of Cognitive, affective and psychomotor Outcomes of E- learning [Volume 3, Issue 9, 2020, Pages 111-131]
  • Moghadasin, Maryam Investigation of affecting three teaching methods of virtual laboratory, real laboratory and the conventional method on motivation [Volume 3, Issue 11, 2020, Pages 1-16]
  • MOHAMMADHASANI, NASRIN The Impact of Digital Gamification, Instructional Multimedia and Face-to-face Educational Games on Seventh Grade English Learning [Volume 3, Issue 11, 2020, Pages 79-98]
  • Momtazian, Alireza The Relationship between Adoption and Use of Technology with Mobile Learning in Accounting Students [Volume 3, Issue 12, 2020, Pages 95-124]
  • Moradi, Sholeh Studying Outlines as an Expository Texts Enhancement Technique and the Mediating Role of Visual/Verbal Intelligences [Volume 3, Issue 11, 2020, Pages 59-77]
N
  • Nili, Mohammad Reza Investigation of affecting three teaching methods of virtual laboratory, real laboratory and the conventional method on motivation [Volume 3, Issue 11, 2020, Pages 1-16]
  • Noroozi, Dariush The Effects of Internet Information Literacy Education on Students’ Problem Solving Skills [Volume 3, Issue 12, 2020, Pages 1-25]
R
  • Rajabdorri, Hossein The Relationship between Adoption and Use of Technology with Mobile Learning in Accounting Students [Volume 3, Issue 12, 2020, Pages 95-124]
  • Rastegarpour, Hassan Analytical Study of the Internet of Things in learning environments: Applications, requirements, challenges from experts’ opinions. [Volume 3, Issue 9, 2020, Pages 1-22]
S
  • Soleinani, Tooran Investigating the Factors Influencing the Thinking Approach in the National Iranian National Program [Volume 3, Issue 10, 2020, Pages 87-112]
T
  • Toofaninejad, Ehsan Interactive Multimedia, Quran Literacy and Academic motivation [Volume 3, Issue 12, 2020, Pages 27-46]