Pedram Safari; Zahra Jamebozorg; Fatemeh Jafarkhani
Abstract
Teamwork skill is a subset of interpersonal communication in life skills announced by the World Health Organization. Developing countries, especially Iran, are always facing the challenge of teamwork, which prevents us from progressing as fast as possible. Nowadays, digital games have shown their effectiveness ...
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Teamwork skill is a subset of interpersonal communication in life skills announced by the World Health Organization. Developing countries, especially Iran, are always facing the challenge of teamwork, which prevents us from progressing as fast as possible. Nowadays, digital games have shown their effectiveness in improving learning through various researches. In this way, the current study has investigated the effect of designing an educational model based on digital games for learning teamwork skills of second year elementary school students with a practical purpose. This research was carried out in a quasi-experimental way and in two stages. In the first stage, the game-based educational design model was optimized for learning teamwork skills and the educational scenario was written based on it. In the second stage, the intervention was carried out according to the scenario in the experimental group (learning teamwork skills through the educational design model based on digital games) and the control group (learning teamwork in a conventional way). The research population is the students of the second year of elementary school, 48 of whom were selected through available sampling. The data collection tool of this research was the teamwork checklist based on the extracted components. The findings showed a significant effect of the intervention in the experimental group compared to the control group. Finally, it was concluded that learning and improving teamwork skills can be achieved if a suitable educational game is used with teamwork components.
Farokh Feizi; Esmaeil Zaraii Zavaraki; Parviz Sharifidaramadi; Hassan Rashidi; Fatemeh jafarkhani
Abstract
This study aimed to design an AI-based learning program and evaluate its effectiveness on problem-solving skills of students with mathematical learning disabilities. In terms of purpose, this research is classified as developmental with an exploratory nature and was conducted using a quasi-experimental ...
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This study aimed to design an AI-based learning program and evaluate its effectiveness on problem-solving skills of students with mathematical learning disabilities. In terms of purpose, this research is classified as developmental with an exploratory nature and was conducted using a quasi-experimental method with a control group. The statistical population included all fourth to sixth-grade elementary students with suspected mathematical learning disabilities in Mahidasht, Kermanshah Province, during the 2023–2024 academic year. After screening using the Bryant and Hammill Scale (2000), 20 students with access to online education were selected and divided into two groups of 10 (10 in the experimental group and 10 in the control group). Prior to implementing the program, a problem-solving skills test was administered as a pre-test for students. Subsequently, the designed program was implemented over six weeks. At the end, a post-test was conducted for both groups, and the results were analyzed based on the standardized Problem-Solving Skills Scale by Ahdhianto et al (2020). The findings revealed that integrating artificial intelligence into the mathematics educational program significantly improved problem-solving skills and related sub-skills among students.
aliakbar abdollahzadeh; esmail zareii zavaraki; parvize sharifidaramedi; Fatemeh jafarkhani; ali delavar
Abstract
The purpose of this research is to impact of a persian language learning program based on an blended learning approach on the motivation and academic progress of high-functioning autistic students. The statistical population of this study consists of all high-functioning autistic first-grade boys and ...
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The purpose of this research is to impact of a persian language learning program based on an blended learning approach on the motivation and academic progress of high-functioning autistic students. The statistical population of this study consists of all high-functioning autistic first-grade boys and girls in Ardabil city. For sampling in this study, 24 students were selected using the available sampling method, which included 12 girls and 12 boys who were randomly assigned to experimental and control groups. the research implementation method was as follows: Initially, the academic motivation checklist and a teacher-made pre-test for first-grade Persian were administered to both groups. Then, the experimental group experienced Persian language lessons using a blended learning approach with the Quia and Shad platforms alongside face-to-face education for 15 sessions. Additionally, the experimental group attended in-person classes every two sessions for further education and troubleshooting.. However, the control group received the Persian language lessons solely through traditional and face-to-face education. after 15 sessions, the academic motivation checklist and the academic achievement test in Persian were administered to both groups. The data were analyzed using SPSS software (covariance analysis and independent t-test), yielding the following results: Students who were taught using the blended learning course showed increased academic motivation. Additionally, the level of learning in the Persian language of these students was higher compared to those who received traditional face-to-face education, and they performed better.
Ehsan Alinia Bengar; fatemeh Jafarkhani
Abstract
New studies present a disturbing picture of distance learning of experimental science courses, especially at the elementary level, this type of education, which is not so dependent on the presence of students in the classroom, is not popular among many of them. This research has been done to investigate ...
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New studies present a disturbing picture of distance learning of experimental science courses, especially at the elementary level, this type of education, which is not so dependent on the presence of students in the classroom, is not popular among many of them. This research has been done to investigate the effect of the community of inquiry practices on argumentation-driven skills in experimental sciences. The research design was semi-experimental and the statistical population consisted of 26 male students of the sixth grade of one of the schools in Babolsar city of Mazandaran province in the academic year of 2022. The Sampling method, targeted, and intervention included the implementation of the community of inquiry model based on argumentation-driven skills in the experimental group, while the control group received traditional teacher-oriented training. The results showed that the socialization of the online inquiry based on these skills has positive effects on the quality of learning and increases the student’s motivation in the course of experimental sciences. This study recommends conducting larger-scale research to implement a community of inquiry based on an argumentation-driven skills model in an online context.
fereshteh rajaei; mojtaba rezaei rad; Fatemeh jafarkhani
Abstract
The current research was conducted with the aim of the effect of dramatic theater technique on the academic vitality, vitality and social development of primary school students, with a semi-experimental method with a pre-test and post-test design and experimental and control groups. The statistical population ...
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The current research was conducted with the aim of the effect of dramatic theater technique on the academic vitality, vitality and social development of primary school students, with a semi-experimental method with a pre-test and post-test design and experimental and control groups. The statistical population of all second grade students of Sari city in the academic year of 2022-2023 was 5382 people, 40 of them with the same characteristics were selected as a sample. In the first stage, multi-stage cluster random sampling was done from all the elementary schools, the second grade of Sari city, and in the second stage, in a simple random way and based on lottery, the students were divided into two experimental groups (20 people). and control (20 people) were assigned. The measuring instruments, Martin and Marsh (2006), Tamizhifar and Azizi Mehr social vitality (2016) and Weiland social growth questionnaires were distributed and implemented in both groups. After scoring, while the control group was trained in the usual way, the students of the experimental group were trained according to the dramatic theater technique in the science lesson in 10 sessions of 45 minutes. The reliability of the measurement tool was obtained using Cronbach's alpha as 0.84, 0.78 and 0.92 respectively. The collected data were used using descriptive statistics (mean and standard deviation) and inferential statistics (correlated t-test and covariance analysis). The results showed that dramatic theater technique has influenced and increased the academic vitality, vitality and social growth of second grade elementary students in Sari city.
zahra yazdani; Fatemeh jafarkhani; Razieh Mardi
Abstract
The aim of the present study was to investigate the effect of online collaborative learning on cognitive learning levels in the fifth grade students of Gorgan city. The research method was a semi-experimental pre-test-post-test design with a control group. The statistical population includes all fifth ...
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The aim of the present study was to investigate the effect of online collaborative learning on cognitive learning levels in the fifth grade students of Gorgan city. The research method was a semi-experimental pre-test-post-test design with a control group. The statistical population includes all fifth grade students of Gorgan in the academic year of 2019-2019, 30 people (15 people in the experimental group and 15 people in the control group) were selected as a sample using the available sampling method and were divided into two experimental and control groups. they got. The desired classes in the happy student network were held simultaneously and asynchronously in a cooperative manner, and at the beginning and end of the teaching process, the level of learning of the students in the experimental science course was measured. The research collection tool included the test of the progress of the teacher's learning levels based on the learning levels and Bloom's classification. Research findings showed that online cooperative learning has a positive effect on students' learning (p<0.05). Online collaborative learning has no significant effect on the level of knowledge, evaluation and creation (P>0.05). Collaborative learning has had a significant and positive effect on the level of understanding, application and analysis (p<0.05). Based on the result, the online collaborative learning method can be used for different subjects and levels of education.
Hanieh Naderi; Mahdi Vahedi; fatemeh jafarkhani
Abstract
Educational television is not a new phenomenon, it played more prominent role in the time of COVID-19 pandemic, contributing significantly to advancing the educational goals of learners. The objective of this study is to analyze the educational programs of (IRIB) Amoozesh or TV 7 for preschool learners. ...
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Educational television is not a new phenomenon, it played more prominent role in the time of COVID-19 pandemic, contributing significantly to advancing the educational goals of learners. The objective of this study is to analyze the educational programs of (IRIB) Amoozesh or TV 7 for preschool learners. The evaluation form of TV programs for total population (2009) was obtained by reviewing the related literature. Then a checklist was developed according to the criteria of the comprehensive pre-school education and learning plan to answer the research question, what are the problems of the educational programs broadcast by TV7 for preschool learners? The population of this study includes all the educational programs of TV 7 for preschool learners on the TV school of the academic year 2021-2022 and the sample includes programs in the field of scientific,, social and identity area. The sampled programs were analyzed using the content analysis and checklist as the instrument to answer the research question, what are the problems of the educational programs broadcast by TV7 for preschool learners? The research data indicated that “thinking” with an average of 4.49 was the most consistent field with the criteria of the comprehensive pre-school plan, and “identity” with an average of 3.83, and “language” with an average of 3.58 were the least consistent fields with the criteria of the plan. Moreover, this study indicated that the content of TV 7 educational programs for preschool learners has problems in the components of formulating educational goals, partial goals, accuracy, and non-contradiction.
Fatemeh Jafarkhani; Mahdi Vahedi; shabnam Yazdankhah
Abstract
This study aimed to examine the effect of instructional computer games using media comparison approach on learning and motivation of the students in the 4th year of primary school in the mathematics course. The statistical population of this quasi-experimental study was pretest-posttest design with control ...
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This study aimed to examine the effect of instructional computer games using media comparison approach on learning and motivation of the students in the 4th year of primary school in the mathematics course. The statistical population of this quasi-experimental study was pretest-posttest design with control group and included all 4th grade boy students in the academic year of 2017-2018. The sampling method was simple random clustering with sample size of 64 students. Data were gathered using teacher made out come test. At first pretest was performed. The experimental group received the instruction using computer game produced and the control group received the instruction in a conventional method. At the end of the training post-test was done for the two groups. The multi covariance test has been used to test the research hypothesis. Generally, the results of the study indicated that instructional computer game has improved students learning and motivation in the math course. Some recommendations are provided concerning research results and implementation of media comparison approach.
Fatemeh Jafarkhani; Zahra Jamebozorg
Abstract
Daily living skills should be a focus of treatment plans for individuals with Autism Spectrum Disorders. The purpose of the current study was to investigate the efficacy of augmented reality on self-skills in children with Autism Spectrum Disorders. Present research is an experimental study of a single ...
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Daily living skills should be a focus of treatment plans for individuals with Autism Spectrum Disorders. The purpose of the current study was to investigate the efficacy of augmented reality on self-skills in children with Autism Spectrum Disorders. Present research is an experimental study of a single case. Three male students ages 7-8, diagnosed with an autism spectrum disorder, participated in the study. A baseline design for each participant and chart analysis for data analysis was used. Data analysis showed that the augmented reality as a new technology was effective on developing practical self-skills in all students and they learned how to brush their teeth independently and maintained the skill 3 weeks later with the introduction of augmented reality. It can be concluded that augmented reality provides an engaging multimedia approach in real world context and increases developing and maintaining attention of the learners comparing video/picture modeling. Therefore augmented reality increased highly learning self-skills of the students with autism spectrum disorder.