Document Type : Research Paper
Authors
1 Ph.D. Student of Educational Technology, Faculty of Psychology and Educational Sciences, Allameh Tabatabaei University, Tehran, Iran
2 Associate Professor, Educational Psychology Dept., Allame Tababaee University, Tehran, Iran
3 Assistant Professor, Educational Psychology Dept., Allame Tababaee University, Tehran, Iran
Abstract
Teamwork skill is a subset of interpersonal communication in life skills announced by the World Health Organization. Developing countries, especially Iran, are always facing the challenge of teamwork, which prevents us from progressing as fast as possible. Nowadays, digital games have shown their effectiveness in improving learning through various researches. In this way, the current study has investigated the effect of designing an educational model based on digital games for learning teamwork skills of second year elementary school students with a practical purpose. This research was carried out in a quasi-experimental way and in two stages. In the first stage, the game-based educational design model was optimized for learning teamwork skills and the educational scenario was written based on it. In the second stage, the intervention was carried out according to the scenario in the experimental group (learning teamwork skills through the educational design model based on digital games) and the control group (learning teamwork in a conventional way). The research population is the students of the second year of elementary school, 48 of whom were selected through available sampling. The data collection tool of this research was the teamwork checklist based on the extracted components. The findings showed a significant effect of the intervention in the experimental group compared to the control group. Finally, it was concluded that learning and improving teamwork skills can be achieved if a suitable educational game is used with teamwork components.
Keywords