The effect of educational design based on digital game on learning teamwork skills

Pedram Safari; Zahra Jamebozorg; Fatemeh Jafarkhani

Articles in Press, Corrected Proof, Available Online from 21 December 2024

https://doi.org/10.22054/jti.2024.76985.1414

Abstract
  Teamwork skill is a subset of interpersonal communication in life skills announced by the World Health Organization. Developing countries, especially Iran, are always facing the challenge of teamwork, which prevents us from progressing as fast as possible. Nowadays, digital games have shown their effectiveness ...  Read More

Design and Validation of an Aesthetic Model for E-Learning with Emphasis on User Experience and Sense of Presence

narjeskhatoon oveici; Saeed Pourroostaei Ardakani; Khadige Aliabadi; Mohamadreza NiliAhmadabadi; Zahra Jamebozorg

Articles in Press, Accepted Manuscript, Available Online from 03 January 2025

https://doi.org/10.22054/jti.2025.1815.1502

Abstract
  With the increasing expansion of e-learning, the importance of aesthetics and visual design in creating effective, engaging, and enjoyable learning experiences is felt more than ever. While numerous studies have examined the technical and content-related components of e-learning, the direct application ...  Read More

New trend of technology in learning and teaching ; Emphasizing the Post Covid-19 Challenges and Policies

Ali Khorsandi Taskoh; Zahra Jamebozorg; Amir Asgari

Volume 6, Issue 19 , March 2023, , Pages 106-128

https://doi.org/10.22054/jti.2023.72262.1364

Abstract
  Introduction: New teaching and learning technologies have provided different capabilities to increase learning quality. These technologies have created new formulations by conceptualizing the questions such as what, how, where, and when regarding the learning process. These new phenomena made the learning ...  Read More

design infographic Educational and its impact on the level of learning and visual literacy

zahra jambozorg; Hamid Maghami; mohammad karimi

Volume 5, Issue 16 , June 2022, , Pages 9-26

https://doi.org/10.22054/jti.2023.54233.1317

Abstract
  This study investigates the effect of education infographic on the level of Learning and visual literacy. In terms of practical purpose and in terms of hybrid method; including qualitative parts of Descriptive-analytical and quasi-experimental ( pre-test and post-test ) method was used with control group ...  Read More

Effects of Augmented Reality on Developing Self- Skills of Students with Autism

Fatemeh Jafarkhani; Zahra Jamebozorg

Volume 2, Issue 6 , June 2016, , Pages 95-108

https://doi.org/10.22054/jti.2018.28793.1230

Abstract
  Daily living skills should be a focus of treatment plans for individuals with Autism Spectrum Disorders. The purpose of the current study was to investigate the efficacy of augmented reality on self-skills in children with Autism Spectrum Disorders. Present research is an experimental study of a single ...  Read More