Document Type : Research Paper
Authors
A.T.U
Abstract
The study aimed have been conducted to assess the knowledge of the games of eighth grade students in Tehran, Although the methodology of this study is cross-sectional survey However, the researchers also has examined the relationship between students use their knowledge of computer games. The population includes all eight female students in Tehran in 1393-1394 academic year was referred to by Cohen, the study sample was 387 students . That cluster were selected from among the target population. A questionnaire was used to collect data (from questionnaires Kabiri, 1393). Results: We analyze the data using descriptive statistics and inferential statistics show that more than eight games in the computer science students is above average. The investigation revealed that between knowledge and knowledge of the actual process of students. The investigation showed that the relationship between actual and trend of the students with the use of these games is a direct and positive.but the concept of knowledge with the use of these games, there was a weak relationship. However the concept of the game was more, much more of their use, more rational and more regular.
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