Research Paper
Susan Talebi; Mohammadreza Niliahmadabadi; Hashem Fardanesh
Abstract
Exposure with complex educational issues and proposing innovative issues in the world affected by the changes in science and technology of the current century, requires equipping with a kind of analytical and creative thinking and action in the field of education and learning. Design thinking in education ...
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Exposure with complex educational issues and proposing innovative issues in the world affected by the changes in science and technology of the current century, requires equipping with a kind of analytical and creative thinking and action in the field of education and learning. Design thinking in education is a kind of learner-centered and creative problem-solving to respond to ambiguous and complex issues and propose innovative issues in education. The purpose of this research is to analyze and conceptualize design thinking and examine its necessity in education. In the present study, the inductive qualitative content analysis method was used to analyze the selected articles from the systematic review by studying the documents of the existing researches. The findings of the research showed that the concepts are in a range of thought (philosophy,strategy, approach and mentality, mental process and problem-solving thinking) to action (implementation process, means of producing knowledge and innovation, skill and activity); Also, human-centered, analytical and creative thinking, solution-oriented in solving ambiguous problems, thinking outside the framework, accepting ambiguity and uncertainty, being collaborative and trans disciplinary, process, integration of opinion and action, innovation and learning from failure are among the most important The features of design thinking were identified. According to the results of the research, the use of design thinking for the field of educational sciences and for the people of an educational group, including learners, educational leaders, managers, and teachers, seems necessary in order to be considered as a source of effect in raising an efficient generation.
Research Paper
Ara Moradi; Sayed jamal Barkhoda; Mehdi Salehi
Abstract
the researcher in the present study has examined the competencies required of school principals in the digital era. Due to the nature of the subject and the objectives of the research, a qualitative method has been used. Due to the fact that in this study, based on the perceptions and experiences of ...
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the researcher in the present study has examined the competencies required of school principals in the digital era. Due to the nature of the subject and the objectives of the research, a qualitative method has been used. Due to the fact that in this study, based on the perceptions and experiences of principals, assistant principals, and technology experts of schools, the required competencies of school principals are analyzed, therefore, the grounded theory qualitative strategy has been used. Participants in the study were 15 members of the school community who have had experience in participating in virtual courses. The research collection tool included an 8-item protocol containing the main objectives of the research. The justifiability of this protocol was confirmed by expert professors and its reliability was confirmed by reliability method. Individuals' perspectives on the coding process were analyzed using Nvivo software. The results showed that the most important competencies required for school principals in the digital era are summarized in 5 main components including: coordination and cooperation, the need for specialized digital knowledge, the ability to manage virtual systems, changing the structure and rules of the school and changing the Managers' role and style.
Research Paper
amir sabzipour; gelavizh ghaderian; kobra ahmady parsa
Abstract
AbstractThe current research was conducted with the aim of investigating the effect of electronic content and workshop teaching on learning and memorization of the fourth grade experimental science course. The research method in terms of practical purpose and in terms of information gathering method ...
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AbstractThe current research was conducted with the aim of investigating the effect of electronic content and workshop teaching on learning and memorization of the fourth grade experimental science course. The research method in terms of practical purpose and in terms of information gathering method was a pre-test-post-test quasi-experimental design with a control group. The statistical population of this research included all fourth grade students of Paveh city in 1401. The statistical sample consisted of 36 students (18 girls and 18 boys) of the fourth grade of Paveh city, who were selected by available sampling method. The data collection tool was a researcher-made questionnaire for learning and memorization of the fourth grade experimental science course. Also, two approaches of electronic education (6 sessions of 45 minutes three times a week) and workshop teaching approach (6 sessions of 45 minutes three times a week) were implemented on the experimental group. To analyze the data, multivariate covariance analysis and independent t tests were used. The results showed that electronic content and teaching in the workshop method have a significant effect on learning and memorization of the fourth grade experimental science course. And according to the findings of the research and the role of electronic content and workshop teaching in learning and memorization of the fourth grade experimental science lesson, it is suggested that these two educational methods be used by teachers in teaching science lessons.
Research Paper
ehsan parvin; Hasan Fazeli; Hedayatolah etemadizadeh
Abstract
Reviews and feasibility of the establishment of virtual education in high schools in KermanshahThe aim of this study was to investigate the feasibility of virtual education system in secondary schools in the province of Kermanshah . The research method was descriptive - survey is . The study sample included ...
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Reviews and feasibility of the establishment of virtual education in high schools in KermanshahThe aim of this study was to investigate the feasibility of virtual education system in secondary schools in the province of Kermanshah . The research method was descriptive - survey is . The study sample included all the high school principals in Kermanshah Province , including theoretical , technical - professional , knowledge work and the number was 175 , according to Morgan that the sample size was determined by simple random sampling of 118 people . Data collection tool was questionnaire . To analyze the data, chi-square test was used. The results showed the possibility of the establishment of virtual education in secondary school education in Kermanshah province in terms of hardware infrastructure there . In terms of infrastructure , software and electronic content is moderate to high and medium skilled virtual courses and there.
Research Paper
Habib Samir; Mohsen Roshanian Ramin
Abstract
The aim of the study was to compare the impact of non-digital and digital game methods with traditional methods on the academic progress of third-grade elementary students in mathematics. The study was conducted using a quasi-experimental research method, with a pre-test and post-test research design. ...
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The aim of the study was to compare the impact of non-digital and digital game methods with traditional methods on the academic progress of third-grade elementary students in mathematics. The study was conducted using a quasi-experimental research method, with a pre-test and post-test research design. The statistical population consisted of 50 students from the third elementary school of Bompur, who were selected by all counts and studied in random order in experimental and control groups. The mathematical progress researcher test was used to measure numerology and twin multiplication. The data analysis was done using a one-way covariance analysis test. The findings showed a significant difference between the test and control groups in mathematical progress. The non-digital gamification group had a higher average score than the traditional method group, and the digital gamification group had a higher average score than the traditional method group. The non-digital gaming group had a higher average score than the educational digital gaming group. According to the findings, the student was fully active during the learning process during the game, which is why it has a positive impact on learning.
Research Paper
Masoumeh sadat Abtahi
Abstract
This research has been compiled with the aim of investigating the effect of web-based academic textbooks on facilitating learning. The current research is of applied type and descriptive-survey method. In this research, two statistical societies of experts and experts (Tarbiat Modares and Allameh Tabatabai ...
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This research has been compiled with the aim of investigating the effect of web-based academic textbooks on facilitating learning. The current research is of applied type and descriptive-survey method. In this research, two statistical societies of experts and experts (Tarbiat Modares and Allameh Tabatabai universities) of Tehran were used, and finally 168 small samples were obtained in the second group. The sampling method in the field of experts was by snowball method and in the field of experts, it was simple random. The data collection tool was a questionnaire, the Cronbach's alpha coefficient for the questionnaire was 88. Obtained and using statistical analysis, the data obtained from the questionnaire were analyzed with the help of SPSS and descriptive software at two descriptive and inferential levels. At the level of inferential statistics, regression was used. The findings of the research showed that the web-based academic textbook leads to the facilitation of learning performance.Key words: university textbook, web-based university textbook,