Research Paper
The effect of the learning package model based on blended approach on the learning rate of students with visual impairment in the first period of elementary school in the course of experimental sciences

Mohammad Taghi Zaeri; Esmaeil Zaraii Zavaraki; Parviz Sharifidaramadi; Ali Delavar

Articles in Press, Corrected Proof, Available Online from 31 August 2024

https://doi.org/10.22054/jti.2024.78187.1438

Abstract
  This research was conducted with the aim of determining "the effect of the learning package model based on the blended approach on the learning rate of students with visual impairment in the first period of elementary school in experimental sciences". To measure the effectiveness of this model, a quasi-experimental ...  Read More

Research Paper
The effect of educational design based on digital game on learning teamwork skills

Pedram Safari; Zahra Jamebozorg; Fatemeh Jafarkhani

Articles in Press, Corrected Proof, Available Online from 21 December 2024

https://doi.org/10.22054/jti.2024.76985.1414

Abstract
  Teamwork skill is a subset of interpersonal communication in life skills announced by the World Health Organization. Developing countries, especially Iran, are always facing the challenge of teamwork, which prevents us from progressing as fast as possible. Nowadays, digital games have shown their effectiveness ...  Read More

Research Paper
STEAM Instruction for Gifted Elementary School Students: A Systematic Review

Sara Baniamerian; Esmaeil Zaraii Zavaraki; Mahdi Vahedi; Mohammad Reza Nili Ahmadabadi; Ali Delavar

Articles in Press, Corrected Proof, Available Online from 21 December 2024

https://doi.org/10.22054/jti.2024.82644.1519

Abstract
  The present study was conducted with the aim of evaluating the current state of research in relation to STEAM education for gifted students in elementary school. This study was conducted as a systematic review to analyze (1) how STEAM education is used for gifted students, (2) opportunities and challenges ...  Read More

Research Paper
The impact of a Persian language learning program based on an blended learning approach on the motivation and academic progress of high-functioning autistic students

aliakbar abdollahzadeh; esmail zareii zavaraki; parvize sharifidaramedi; Fatemeh jafarkhani; ali delavar

Articles in Press, Corrected Proof, Available Online from 19 January 2025

https://doi.org/10.22054/jti.2024.81143.1491

Abstract
  The purpose of this research is to impact of a persian language learning program based on an blended learning approach on the motivation and academic progress of high-functioning autistic students. The statistical population of this study consists of all high-functioning autistic first-grade boys and ...  Read More

Research Paper
The effect of gamification on memory, academic vitality and the teaching and learning process in senior female students of Allameh Tabatabai University in Tehran.

Fariba Dortaj

Articles in Press, Corrected Proof, Available Online from 12 March 2025

https://doi.org/10.22054/jti.2025.80673.1509

Abstract
  The purpose of this research is the effect of gamification on memory, academic vitality and the teaching and learning process in senior female students of Allameh Tabatabai University in Tehran. This research is applied in terms of purpose and survey in terms of descriptive method. The statistical population ...  Read More