Research Paper
Mohammad Taghi Zaeri; Esmaeil Zaraii Zavaraki; Parviz Sharifidaramadi; Ali Delavar
Abstract
This research was conducted with the aim of determining "the effect of the learning package model based on the blended approach on the learning rate of students with visual impairment in the first period of elementary school in experimental sciences". To measure the effectiveness of this model, a quasi-experimental ...
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This research was conducted with the aim of determining "the effect of the learning package model based on the blended approach on the learning rate of students with visual impairment in the first period of elementary school in experimental sciences". To measure the effectiveness of this model, a quasi-experimental design with pre-test-post-test and two experimental and control groups was used. The statistical population included all students with visual impairment in the first period of elementary school. 19 students from the third grade in the academic year of 1402-1403 were selected in a purposeful and accessible manner. In this research, a blended approach (face-to-face and virtual) was used. At first, the learning package was designed and prepared, then it was used in the teaching-learning process. The measurement of students' learning was done with a researcher-made test. Mean and standard deviation were used for descriptive statistics and covariance analysis was used for inferential statistics. The results obtained from the data analysis of the research hypothesis showed that after removing the pre-test (adjusted mean), there is a significant difference between the average learning scores in the post-test phase (P<0.001) and the research hypothesis was confirmed. According to the research results, it can be said that the learning package model is effective for visually impaired students. Therefore, it is suggested to use this model in order to prepare, produce and apply the learning package for students with visual impairment.
Research Paper
Abstract
The aim of this research is to study the fundamentals of competency-based course outline, which has been implemented in the case of revision syllabus of Master's degree program in Educational Technology. The dominant approach in the research is qualitative. In the first stage, the relevant sources ...
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The aim of this research is to study the fundamentals of competency-based course outline, which has been implemented in the case of revision syllabus of Master's degree program in Educational Technology. The dominant approach in the research is qualitative. In the first stage, the relevant sources about competency-based curriculum were analyzed with the descriptive analytical method. In the second stage, a qualitative interview was conducted with several faculty members of the Educational Technology department who had completed the Master's degree program in Educational Technology. The interview themes included four important criteria in development and revising curriculum from the Supreme Council for Cultural Revolution: efficiency, updating, localization, and Islamization, and the required competencies (knowledge, skills, and personal attitudes) for graduates of the Educational Technology program. The interview texts were transcribed, and then open, subcomponent and component codes were identified with the MAXQDA software. The analysis method for analyzing of interview was inductive content analysis, and the unit of analysis was the thematic content. Based on the interview results and comparative studies on the Master's-syllabus of Educational Technology in international universities was identified the title of lessons in Master's-course. The results of the research determines that the elimination of the Educational Technology specialization from the Bachelor's program and the lack of related specializations in Master's-course reduces the efficiency of the graduates
Research Paper
Pedram Safari; Zahra Jamebozorg; Fatemeh Jafarkhani
Abstract
Teamwork skill is a subset of interpersonal communication in life skills announced by the World Health Organization. Developing countries, especially Iran, are always facing the challenge of teamwork, which prevents us from progressing as fast as possible. Nowadays, digital games have shown their effectiveness ...
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Teamwork skill is a subset of interpersonal communication in life skills announced by the World Health Organization. Developing countries, especially Iran, are always facing the challenge of teamwork, which prevents us from progressing as fast as possible. Nowadays, digital games have shown their effectiveness in improving learning through various researches. In this way, the current study has investigated the effect of designing an educational model based on digital games for learning teamwork skills of second year elementary school students with a practical purpose. This research was carried out in a quasi-experimental way and in two stages. In the first stage, the game-based educational design model was optimized for learning teamwork skills and the educational scenario was written based on it. In the second stage, the intervention was carried out according to the scenario in the experimental group (learning teamwork skills through the educational design model based on digital games) and the control group (learning teamwork in a conventional way). The research population is the students of the second year of elementary school, 48 of whom were selected through available sampling. The data collection tool of this research was the teamwork checklist based on the extracted components. The findings showed a significant effect of the intervention in the experimental group compared to the control group. Finally, it was concluded that learning and improving teamwork skills can be achieved if a suitable educational game is used with teamwork components.
Research Paper
Sara Baniamerian; Esmaeil Zaraii Zavaraki; Mahdi Vahedi; Mohammad Reza Nili Ahmadabadi; Ali Delavar
Abstract
The present study was conducted with the aim of evaluating the current state of research in relation to STEAM education for gifted students in elementary school. This study was conducted as a systematic review to analyze (1) how STEAM education is used for gifted students, (2) opportunities and challenges ...
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The present study was conducted with the aim of evaluating the current state of research in relation to STEAM education for gifted students in elementary school. This study was conducted as a systematic review to analyze (1) how STEAM education is used for gifted students, (2) opportunities and challenges in this type of education, and (3) the impact of STEAM education implementation on the progress of gifted students. A search was conducted in reputative databases including Scopus, Web of Science, and Wiley for articles published from 2010 to 2023. After the initial screening steps, among the 634 extracted articles, finally 17 articles were selected according to the research criteria. In this review, various dimensions including methods, participants, data collection tools, and research fields have been examined. The results of the research reveal that STEAM education can play an important role in promoting the learning and ability of elementary gifted students, and despite various challenges, there are various opportunities to strengthen it in the future.
Research Paper
MASOUD RASTIN; Hossein Afkhami; Reza Saberi
Abstract
Public relations, due to its scientific and practical dimensions, requires continuous improvement and development, which can enhance the competencies of graduates. This research examines four key aspects of public relations education in Iran: skills, knowledge, internships, and updating. The study was ...
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Public relations, due to its scientific and practical dimensions, requires continuous improvement and development, which can enhance the competencies of graduates. This research examines four key aspects of public relations education in Iran: skills, knowledge, internships, and updating. The study was conducted using surveys and questionnaires, with the statistical population including public relations experts in governmental and non-governmental organizations with over 100 employees in Tehran, including managers and professionals who graduated in this field. A multi-stage sampling method was used to select the participants.
The results of the research show that internships, with an average of 3.76, were identified as the most important educational method. Following that, the teaching of specialized knowledge had an average of 3.71, and skills training had an average of 3.69, while updating knowledge and skills ranked last with an average of 3.43. These findings emphasize the significance of combining practical and theoretical education. Public relations, as a dynamic profession, requires specialists with broad knowledge in communication, management, technology, and strategic thinking. Industry-based internship models align most closely with the actual needs of this profession. Additionally, for updating, professionals should use various methods, such as specialized media, training courses, and conferences, to address the complex and changing challenges of this field.
Research Paper
narjeskhatoon oveici; Saeed Pourroostaei Ardakani; Khadige Aliabadi; Mohamadreza NiliAhmadabadi; Zahra Jamebozorg
Abstract
With the increasing expansion of e-learning, the importance of aesthetics and visual design in creating effective, engaging, and enjoyable learning experiences is felt more than ever. While numerous studies have examined the technical and content-related components of e-learning, the direct application ...
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With the increasing expansion of e-learning, the importance of aesthetics and visual design in creating effective, engaging, and enjoyable learning experiences is felt more than ever. While numerous studies have examined the technical and content-related components of e-learning, the direct application of these concepts in the context of e-learning has received less attention. One of the main reasons for this gap is the lack of clear and practical definitions of aesthetics and the necessary awareness in this area.This research aims to clarify the concepts and processes of using visual aesthetics to enhance the e-learning experience through broad research methods. A literature review in this field indicates that visual aesthetics in e-learning refers to a set of design principles aimed at creating effective interaction between the user and the system, facilitating the learning process.The findings of this research show that appropriate choices of colors, fonts, images, and layout of visual elements in content design, user interface, and e-learning environments can creatively impact not only visual appeal but also significantly influence cognitive, emotional, and motivational aspects of learning. The results of this research can serve as guidance for designers of e-learning environments.With the increasing expansion of e-learning, the importance of aesthetics and visual design in creating effective, engaging, and enjoyable learning experiences is felt more than ever. While numerous studies have examined the technical and content-related components of e-learning, the direct application of these concepts in the context of e-learning has received less attention. One of the main reasons for this gap is the lack of clear and practical definitions of aesthetics and the necessary awareness in this area.This research aims to clarify the concepts and processes of using visual aesthetics to enhance the e-learning experience through broad research methods. A literature review in this field indicates that visual aesthetics in e-learning refers to a set of design principles aimed at creating effective interaction between the user and the system, facilitating the learning process.The findings of this research show that appropriate choices of colors, fonts, images, and layout of visual elements in content design, user interface, and e-learning environments can creatively impact not only visual appeal but also significantly influence cognitive, emotional, and motivational aspects of learning. The results of this research can serve as guidance for designers of e-learning environments.
Research Paper
aliakbar abdollahzadeh; esmail zareii zavaraki; parvize sharifidaramedi; Fatemeh jafarkhani; ali delavar
Abstract
The purpose of this research is to impact of a persian language learning program based on an blended learning approach on the motivation and academic progress of high-functioning autistic students. The statistical population of this study consists of all high-functioning autistic first-grade boys and ...
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The purpose of this research is to impact of a persian language learning program based on an blended learning approach on the motivation and academic progress of high-functioning autistic students. The statistical population of this study consists of all high-functioning autistic first-grade boys and girls in Ardabil city. For sampling in this study, 24 students were selected using the available sampling method, which included 12 girls and 12 boys who were randomly assigned to experimental and control groups. the research implementation method was as follows: Initially, the academic motivation checklist and a teacher-made pre-test for first-grade Persian were administered to both groups. Then, the experimental group experienced Persian language lessons using a blended learning approach with the Quia and Shad platforms alongside face-to-face education for 15 sessions. Additionally, the experimental group attended in-person classes every two sessions for further education and troubleshooting.. However, the control group received the Persian language lessons solely through traditional and face-to-face education. after 15 sessions, the academic motivation checklist and the academic achievement test in Persian were administered to both groups. The data were analyzed using SPSS software (covariance analysis and independent t-test), yielding the following results: Students who were taught using the blended learning course showed increased academic motivation. Additionally, the level of learning in the Persian language of these students was higher compared to those who received traditional face-to-face education, and they performed better.
Research Paper
Rashed Mohammadian; Esmaeil Zaraii Zavaraki; Mehdi Vahedi; Narges Zaker Jafari; َAli Delavar
Abstract
This study conducts a systematic review following the PRISMA guidelines to explore music education for gifted and talented students. The research aims to delineate the identification methodologies, educational strategies, relevant technologies, prevailing challenges, and constructive recommendations ...
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This study conducts a systematic review following the PRISMA guidelines to explore music education for gifted and talented students. The research aims to delineate the identification methodologies, educational strategies, relevant technologies, prevailing challenges, and constructive recommendations within the ambit of gifted and talented education. A comprehensive systematic search yielded a dataset of 1,464 articles, from which 37 were selected for detailed analysis based on stringent criteria. The analysis reveals a rich tapestry of research in the domain, showcasing a variety of approaches to identifying and educating musically gifted and talented students. Despite the breadth of research and the diversity of methods applied, the field lacks a unified, standardized model. The integration of appropriate technologies has been shown to significantly enhance creative thought, social, and emotional skills among these students. However, the research identifies several challenges, including time management, the need for continuous improvement, and various physical and financial constraints. To address these issues, the study proposes several recommendations: the adoption of innovative technologies to foster creativity and motivation; specialized training for educators to effectively utilize these technologies; the development of adaptable curricular frameworks and models; the implementation of inventive music projects; and fostering collaborations with music professionals. These recommendations aim to enrich the educational landscape for gifted and talented students, ensuring a nurturing environment that promotes their exceptional abilities.
Research Paper
Fariba Dortaj
Abstract
The purpose of this research is the effect of gamification on memory, academic vitality and the teaching and learning process in senior female students of Allameh Tabatabai University in Tehran. This research is applied in terms of purpose and survey in terms of descriptive method. The statistical population ...
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The purpose of this research is the effect of gamification on memory, academic vitality and the teaching and learning process in senior female students of Allameh Tabatabai University in Tehran. This research is applied in terms of purpose and survey in terms of descriptive method. The statistical population of the research was all senior female students of Allameh Tabatabai University of Tehran (management majors), of which 305 people were selected as the sample size by simple random sampling. The data collection tool was a standard questionnaire. The content validity of the questionnaire was confirmed by a group of experts. Also, in order to check the validity of the structure, three indices of composite reliability, extracted mean variance and factor load were used, and to measure reliability and reliability, Cronbach's alpha coefficient was used using SPSS26 software, which was calculated to be more than 0.7. The results of the research with PLS software show that the use of gamification methods can improve the memory and academic vitality of students and also improve their teaching and learning process. These findings show that gamification can be used as an effective tool to improve students' academic performance.
Research Paper
Abstract
This study aimed to investigate the impact of flipped classroom on learning and academic motivation of 10th-grade male high school students in Nishabour city, Iran, in English language lesson. The research method was quasi-experimental with pre-test and post-test with a control group. The statistical ...
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This study aimed to investigate the impact of flipped classroom on learning and academic motivation of 10th-grade male high school students in Nishabour city, Iran, in English language lesson. The research method was quasi-experimental with pre-test and post-test with a control group. The statistical population of the study included all 10th-grade male high school students in Nishabour city in the academic year 1402-1403. Among them, one boys' school was randomly selected. A total of 30 students were selected using the available sampling method and randomly assigned to two experimental and control groups of 15 each. The experimental group participated in 10 flipped classroom sessions; While the control group was taught in the traditional way. To collect data, the Harter Academic Motivation Questionnaire (1981) and the Fame and Taylor Academic Achievement Questionnaire (1994) were used in the pre-test and post-test stages. The collected data were analyzed using covariance analysis and using SPSS software. The results of the covariance analysis showed that the flipped classroom method increased the learning and academic motivation of the experimental group students compared to the control group in the post-test (p < 0.01). Based on the results of this research, it can be concluded that flipped classroom is an effective educational approach to increase learning and academic motivation of students in English language lesson.