Altun, E., Demirdağ, B., Feyzioğlu, B., Ateş, A., & Çobanoğlu, İ. (2009). Developing an interactive virtual chemistry laboratory enriched with constructivist learning activities for secondary schools. Procedia-Social and Behavioral Sciences, 1(1), 1895-1898.
Abdulwahed, M., & Nagy, Z. K. (2011). The TriLab, a novel ICT based triple access mode laboratory education model. Computers & Education, 56(1), 262-274.
Bozkurt, E., & Ilik, A. (2010). The effect of computer simulations over students’ beliefs on physics and physics success. Procedia-Social and Behavioral Sciences, 2(2), 4587-4591.
Chini, J. J., Carmichael, A., Rebello, N. S., Gire, E., & Puntambekar, S. (2010). Comparing students’ performance with physical and virtual manipulatives in a simple machines curriculum. In Annual Meeting of the American Educational Research Association (AERA). Denver, Colorado, USA: Understanding Complex Ecologies in a Changing World.
Clark, R. E. (1994). Media will never influence learning. Educational Technology Research and Development, 42, 21-29.
De Jong, T., & Van Joolingen, W. R. (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of educational research, 68(2), 179-201.
Farrokhnia, M. R. (2009). Investigating the effect of holding the laboratory virtually and comprehensively on learning, skill and incentive' students of Tehran Rajaee Martyr University in the lesson of electricity laboratory and comparing it with the common method of holding laboratory. MA Thesis of University of Rajai teacher training.
Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning: Research and development. Covent Garden, London.
Gibson, D., & Baek, Y. (2009). Digital simulations for improving education. United States of America: Information Science Reference
Glynn, S. M., & Koballa, T. J. (2006). Motivation to Learn College Science: A Handbook of College Science Teaching.
Gredler, M. E. (2004). Games and simulations and their relationships to learning. Handbook of research on educational communications and technology, 2, 571-581.
Hofstein, A., & Lunetta, V. N. (2004). The laboratory in science education: Foundations for the twenty‐first century. Science education, 88(1), 28-54.
Iqbal, A., Kankaanranta, M., & Neittaanmäki, P. (2010). Experiences and motivations of the young for participation in virtual worlds. Procedia-Social and Behavioral Sciences, 2(2), 3190-3197.
Jimoyiannis, A., & Komis, V. (2001). Computer simulations in physics teaching and learning: a case study on students' understanding of trajectory motion. Computers & education, 36(2), 183-204.
Kolb, A. Y., & Kolb, D. A. (2005). Learning styles and learning spaces: Enhancing experiential learning in higher education. Academy of management learning & education, 4(2), 193-212.
Kiamanesh, A., & Pourasghar, N. (2006). The role of math self concept, math motivation, math pervious achievement and sex on math achievement. The Journal of Education and Psychology, ShahidChamran University, 13(2), 77-94.
Kirschner, P. A., & Meester, M. A. M. (1988). The laboratory in higher science education: Problems, premises and objectives. Higher education, 17(1), 81-98.
Moenikia, M., & Zahed-Babelan, A. (2010). A study of simple and multiple relations between mathematics attitude, academic motivation and intelligence quotient with mathematics achievement. Procedia-Social and Behavioral Sciences, 2(2), 1537-1542.
Ma, J., & Nickerson, J. V. (2006). Hands-on, simulated, and remote laboratories: A comparative literature review. ACM Computing Surveys (CSUR), 38(3), 7-es.
McComas, W. F. (1997). The Nature of the Laboratory Experience: A Guide for Describing, Classifying, and Enhancing Hands-On Activities. CSTA Journal, 6, 9.
Potvin, P., & Hasni, A. (2014). Interest, motivation and attitude towards science and technology at K-12 levels: a systematic review of 12 years of educational research. Studies in science education, 50(1), 85-129.
Niedderer, H., & Psillos, D. (2003). Teaching and learning in the science laboratory. Kluwer Academic.
Saleh, Sedghpour, B., and Gholamrezaei, F. (2013). The role of the knowlege computerized games on the achievement incentive and academic achievement in mathematics according to pre-knowledge of language and mathematics in students. Journal of Information and Communication Technology in Education, 3(3), 113-89.
Schultz, D. P., & Schultz, S. E. (2010). The Theories of Personality.
Seif, A. (2009). Modern Education Psychology. Tehran: Doran Pub. (in Persian).
Slavin, R. E. (2008). Educational Psychology.
Sever, S., Yurumezoglu, K., & Oguz-Unver, A. (2010). Comparison teaching strategies of videotaped and demonstration experiments in inquiry-based science education. Procedia-Social and Behavioral Sciences, 2(2), 5619-5624.
Song, H., & Kidd, T. (2010). Human performance and instructional technology. United States of America: Information Science Reference.
Triona, L. M., & Klahr, D. (2003). Point and click or grab and heft: Comparing the influence of physical and virtual instructional materials on elementary school students' ability to design experiments. Cognition and Instruction, 21(2), 149-173.
Zacharia, Z. C., & Olympiou, G. (2011). Physical versus virtual manipulative experimentation in physics learning. Learning and instruction, 21(3), 317-331.
Zeyer, A., Çetin‐Dindar, A., Md Zain, A. N., Juriševič, M., Devetak, I., & Odermatt, F. (2013). Systemizing: A cross‐cultural constant for motivation to learn science. Journal of Research in Science Teaching, 50(9), 1047-1067.