نوع مقاله : مقاله پژوهشی

نویسندگان

1 کارشناسی ارشد رشته تکنولوژی آموزشی دانشگاه بین المللی چابهار

2 استادیار، گروه تکنولوژی آموزشی، دانشکده روانشناسی و علوم تربیتی، دانشگاه علامه طباطبائی تهران

چکیده

هدف پژوهش حاضر، مقایسه تاثیر روش بازی غیردیجیتال، بازی دیجیتال و روش سنتی بر یادگیری درس ریاضی دانش‌آموزان پایه سوم ابتدایی شهرستان بمپور بود. روش‌این پژوهش شبه آزمایشی و طرح پژوهش از نوع پیش آزمون- پس آزمون با گروه گواه بود. جامعه آماری آن شامل کلیه دانش‌آموزان پایه سوم ابتدایی شهرستان بمپور به تعداد 50 نفر بود که به صوت تمام شماری انتخاب و به شیوه گمارش تصادفی در گروه‌های آزمایشی و کنترل مورد مطالعه قرار گرفتند. در‌این پژوهش از آزمون محقق ساخته پیشرفت ریاضی استفاده شد که مبحث عددنویسی و ضرب دوقلو را می‌سنجید. تحلیل داده‌ها با استفاده ازآزمون تحلیل کوواریانس یک راهه انجام شد. در بررسی فرضیه اصلی پژوهش، یافته‌ها نشان داد بین گروه‌های آزمایش و کنترل در پیشرفت ریاضی تفاوت معنی داری وجود دارد. درفرضیه اول بین گروه بازی‌سازی غیردیجیتال و روش سنتی تفاوت معنی داری وجود دارد و میانگین گروه بازی‌سازی غیردیجیتال از گروه روش سنتی بیشتر است. نتایج فرضیه دوم نیز نشان داد که بین گروه بازی‌سازی ‌رایانه‌ای و روش سنتی تفاوت معنی داری وجود دارد و میانگین گروه بازی‌سازی دیجیتال از گروه مبتنی بر روش سنتی بیشتر است. در فرضیه سوم نیز یافته‌ها نشان داد که بین دو گروه بازی‌سازی غیردیجیتال و گروه بازی دیجیتال آموزشی تفاوت معنی داری وجود دارد و میانگین نمرات گروه بازی‌سازی غیردیجیتال از گروه بازی ‌دیجیتال آموزشی بیشتر است. با توجه به یافته‌ها می توان گفت دانش آموز در زمان بازی، در جریان یادگیری کاملا فعال بوده به همین دلیل بر یادگیری تاثیر مثبت دارد.

کلیدواژه‌ها

عنوان مقاله [English]

Comparison of the effect of non-digital game, digital game and traditional method for the learning of mathematics for the third grade elementary school students

نویسندگان [English]

  • Habib Samir 1
  • Mohsen Roshanian Ramin 2

1 Master's degree in Educational Technology, Chabahar International University

2 Assistant Professor, Department of Educational Technology, Faculty of Psychology and Educational Sciences, Allameh Tabataba'i University, Tehran

چکیده [English]

The aim of the study was to compare the impact of non-digital and digital game methods with traditional methods on the academic progress of third-grade elementary students in mathematics. The study was conducted using a quasi-experimental research method, with a pre-test and post-test research design. The statistical population consisted of 50 students from the third elementary school of Bompur, who were selected by all counts and studied in random order in experimental and control groups. The mathematical progress researcher test was used to measure numerology and twin multiplication. The data analysis was done using a one-way covariance analysis test. The findings showed a significant difference between the test and control groups in mathematical progress. The non-digital gamification group had a higher average score than the traditional method group, and the digital gamification group had a higher average score than the traditional method group. The non-digital gaming group had a higher average score than the educational digital gaming group. According to the findings, the student was fully active during the learning process during the game, which is why it has a positive impact on learning.

کلیدواژه‌ها [English]

  • Non-digital games
  • digital games
  • traditional methods
  • and math learning
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